Quote:
Originally Posted by Galacticus
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Team doesn't work.
One team will be the best with the best guild and people will flock to that team leaving other teams with big disadvantages, especially if the population isn't well above 300+
If you limit the people to a team that needs people or try to balance it then people cant play with their friends and get mad or they cross-team.
Teams are great if there are like 900 people playing with 300 on each team.
The reality would be that if 900 people were playing, 500 would be on the winning team, 300 on the second best and 100 on the worst.
It wouldn't be one guild with 100 people pushing you and your guild around but a 500 person team of people with many guilds working together against you if your not on the right team.
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easy solution, just give benefits to the lower-populated teams. i suggest +2 to each stat across the board for every 1% that a team is behind. ways to calculate this can get a little more complex with 3 teams, but it's easiest to just measure against the most populated team. (this means that the 2 lower-pop teams will have slightly more trouble fighting between each other, which promotes fighting against the zerg a bit more often)
Ex:
Team 1: 40% pop - 0 bonus
Team 2: 35% pop - +10 to all stats and resists bonus
Team 3: 25% pop - +30 to all stats and resists bonus
Now, wouldn't you choose team 3 if you held no allegiances? in reality, teams would never get this far apart, because any new players will simply roll on the less populated teams in order to reap the benefit of + stats.
Creative solutions. there is always a way....