View Single Post
  #6  
Old 09-08-2010, 11:18 AM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
One thing that I don't see discussed much here is the minimalization of snare on this server due to the easy mode mob mechanics. Mobs simply don't run away on this server they way they did on live. In original EQ snare was HUGE, and since rangers were one of the few classes on live that had it that was always considered an asset they gave to a group. If you didn't snare in Guk, SolB, wherever, you were eventually going to get trained and die when something got away. Here its a non-issue since mobs flee from battle with like 1/4 the speed (i don't know exactly, but it was a big difference.)


Anyways, play your ranger, F the haters. Harmony is still a big + in certain zones anyways. Rangers don't do anything the best (aside from pulling in harmony friendly zones), but they do a number of things better than most. The lack of rangers and abundance of min / maxers here makes them more appealing imo.
To be fair, the reason it's not an issue here is not that mobs flee very slowly- it's that they don't flee until below 10% hitpoints, and in some cases, even lower. On live, mobs that flee when low always did it as soon as they dropped below 20%; ALL of them. In other words, they either didn't flee at all, or started to run as soon as their hitpoints dropped below 20%.

Yes, this has been brought up in the bug forum.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter