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Old 03-17-2014, 11:05 AM
fadetree fadetree is offline
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Join Date: Mar 2012
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Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
1. Are shadowknights a legitimate FD pulling class? I've never played a SK so I have no idea how they stack up to Monks as pullers. Evil I'm not really worried about because they will get monks once Kunark is released and Iksar are added to the Evil faction. However, what if SK's were the only FD class the Elf/shortie faction would ever get? Would that be game-breaking?

2. Would non-classic race/class combos like Halfling Shaman or Gnome Monk ruin your immersion? I really like the regional division above with one faction controlling Faydwer, Evil controlling East Antonica and Human faction controlling West Antonica. Each faction would have one city outside its sphere of influence (Rivervale, Paineel and Freeport), so that aspect would equal out. It would be very easy to know who is in your faction via racial division (humans/erudits/barbs on one faction (humans only in Surefall), elves and shorties on another, then evils. It's basically like Race War with elf and shortie teams combined).

3. If you just can't deal with the thought of non-classic combos, what would you think about the idea of making Freeport a wildcard city where all three factions could start? This would open up the bard class to the evil team and allow monks to choose the Elf/shortie team. Under this scenario I would recommend allowing barb shaman to start in freeport as well to give the neutral team access to the class. My suggestion would be to copy spell merchants and quest gives for levels 1-19 from Halas to Freeport, but make those renegade Shaman traval to Halas for any further questing/spells.
1. Yes, SK's are a valid FD pulling class.
2. Well, my immersion would be fine but its not classic. IF we are going to start customizing for PvP there's a lot that would be more important that this.
3. See #2.
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