It would be sad to see half elves on human team, especially when human team gets every class already. They should have to deal with being blind and vanilla lol. On live (VZ/TZ) half elves could only worship Tunare, which forced them all to start in gfay.
Cazic erudites on evil team is a great idea for RP purposes and kinda helps to balance things out by giving each team a single race option that starts in enemy territory, but does evil team really need more race/class combinations than they had on live? This would give them 3 out of the 5 necro races, and 5 out of the 7 SK races (including gnomes). Human team is already the most boring, it seems kind of unfair to take away their coolest SKs and necros and force players on that team to be human for those classes. If all the Nihilum types planned to go human team for the class benefits this would be okay... I guess it would work out either way, really.
Obviously elf team needs gnome SKs/paladins and halfling rangers/paladins. This goes without saying for any server, really. It would be good to see dwarves put onto another team (human I guess) because dwarves suck and I want to kill them.
The solution to elf team shaman is clear: Vah Shir, perhaps starting out on a custom Kerra Isle. This would also give each team the beastlord class, which isn't completely necessary but good for team balance regardless.
I dunno if dark team really needs bards. They already have what players consider to be the best race/class combinations possible for key classes. If they do need bards they should only be allowed human bards. Or maybe they could allow dark elf bards... you see tons of them all over anyway :P
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"Pleasure writes fewer good songs..."
Red99
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