http://thedruidsgrove.org/archive/eq/t-2049.html
5-24-2001
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After I pull the MOB to them I ensare it. Since ensnare sticks for 10 minutes the MOB's don't get away. And of course unlike root once the MOB's try to run they stop dead in their tracks with their backs to the player and he or she doesn't get hit as they finish it off.
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(Currently mobs run at 25% if a high level gets on the hatelist, at this HP level, the mobs do NOT stop from ensnare or snare. They stop once they hit 20%)
5-30-2002
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1-7: The Warrens - Entrance and surrounding areas -- The key is to always keep multiple kobolds on the person being PL'd. The green cons will not aggro (unless you sit) you can use them to prevent the runners. If you get a runner, ignore it. He will come back with friends in a few minutes (ie, he will pull for you!).
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7-9-2002
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Or just pull more than one at a time, then they won't run until there's only one left.
Tat
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