Thread: Game Mechanics: Fast mobs
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Old 03-15-2014, 05:00 PM
Haynar Haynar is offline
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Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
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Yes, mob speeds are out of whack.

I have some fixes coded, that I need to integrate again and do a lot of testing. The speed changes affect mobs over their HP levels, and different snare levels, vs running, walking, feared. Its an entire revamp of the way mob speeds are calculated. My last attempt to integrate it, I had some issues with mobs spinning when snared to a stop.

I was working towards snare splitting mobs, by zoning out and back in, so snared mob is where you wanted them. Haven't got there yet.

Don't want to put some buggy code out.... don't want to upset the customer.

H
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