Quote:
Originally Posted by Psyduck
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I haven't logged on in a while, but do these spell effect changes include being able to see the spell particles come out of hands/eyes/surround you in first person view?
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Not yet. This is still the new system so it is clipped in first person. I was able to cause some to be seen in first person initially but it caused the client to crash on some illusion models. I'm sure there's a way to turn it off but it would probably require editing the dx.dll.
It works in first person when the particles were not attached to the models and originate from a "default location", but then it crashed using tree form. I have also experimented editing the eqclient.ini settings and putting a negative value on the particle clip plane. That didn't work.