Thread: Game Mechanics: mana regeneration bug?
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Old 03-13-2014, 07:30 PM
Kazi Kazi is offline
Kobold


Join Date: Feb 2014
Posts: 199
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I read earlier today, actually, that this is due to a certain server-client interaction. That is, the Titanium client thinks the mana regen is higher than it is, providing 17 per tick, in this case, but when it checks against the server, it is corrected to 16 per tick. I can't speak to what the wiki says, but I do remember HP and MP numbers fluctuating a lot on live.
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