Quote:
Originally Posted by solduios
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The turning in place is more for spell interrupts after moving the game can troll you you dont need to turn completely around just turn about half way.
About the hits in this era might be lil bad haha but sometimes it happens when mobs are not clumping right usually do to terrain.
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Pirates and later, Spirocs are both rogues. 4x double backstab from a group of either of those at it's GG. I find that turning wide circles helps with clumping as well as keeping distance.