View Single Post
  #10  
Old 03-10-2014, 11:07 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,094
Default

What level is the group now?? Druid heals don't cut it higher up. But work fine below say level 42 without a Enchanter.

Right now I would say you need a second DPS now a lot worse than another healer. The Mage would work out. But their pets are a pain in the ass sometimes with agro on Mezzed mobs. Your Chanter might be a unhappy camper at times. But I have found a Mage and its pet can kill a single mob, add, nearly as fast as the rest of the group on another one higher up. They are powerful as heck. A Rogue would be the BEST DPS. You also don't really have a puller unless the Tank happens to be a SK. And even then they suck at pulling till FD at level 30. Hard for a Warrior to split. But they do pull more than you think on here. They have a lot of HP and damage mitigation. With the Chanter you can park a few if he brings friends.

At low levels I would almost replace the Shaman with a Druid. The Enchanter and Shaman have a lot of overlapping spells. Thorns is a BIG help to a tank and so is Snare. You don't get hit for the last 18 to 16% when snared if not undead. That is pretty huge to the healer mana wise. Not counting Ports etc. Druids have some damn nice spells.

And having a Cleric in a group is great also. Superior Heal and Complete heal are so mana efficient it is scary. And they Rez. Hard to beat. So a Cleric. Tank, DPS, Enchanter, Druid is a killer group. The Druid is a GREAT outdoor puller with Harmony.
Last edited by webrunner5; 03-10-2014 at 11:29 AM..