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Old 03-04-2014, 05:55 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This whole zone needs respawn times and loot really. It was released because the npcs and faction should be testable.

The rest of it is a work in progress. Won't take long to complete it once specifics are found. Anyone wanting to expedite this process can help with determining basic loot drops from regular npcs, and what common respawn time should be.
From what I gather, anyone feel free to correct me.

Guardian type mobs (Named guardians and Gargoyle Guards) should drop Guardian Armor and Weapons
https://web.archive.org/web/20020227....shtml?id=6203

Sentry type mobs (Golems) should drop Sentry Armor and Weapons
https://web.archive.org/web/20011111....shtml?id=6280

Roughly 7-10% drop rate maybe?

Constructs (golems and gargs) should have a chance of dropping Velium ore in various sizes. (some already do)

42+ nameds had a chance to drop lower level spells

Higher level nameds should drop high level gems (diamonds etc) and mid level velious spells
https://web.archive.org/web/20010426....shtml?id=5576
https://web.archive.org/web/20011214....shtml?id=5584

Some of the upper tier nameds share a loot table of a ton of items, minor gems (jades, jaspers) and drop minor coins. But most often than not don't drop anything.
https://web.archive.org/web/20011214....shtml?id=5553
https://web.archive.org/web/20030311....shtml?id=6187 (2003 date, see comment from 2001)
https://web.archive.org/web/20010710....shtml?id=6295 (see comment)
https://web.archive.org/web/20011227....shtml?id=5581 (see comment)

Armor quest givers don't drop anything or give faction it seems?

S'all i got for now on this.
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Quote:
Originally Posted by kanras View Post
Fixed, pending update.