you can aoe with your racial or religious group unless in guildwar id imagine. likewise random, selectable teams just hardcode ourcurrent guild landscape. hardcoded az, hardcoded nilly, hardcoded rd. i, personally, support a team composition in which choices and sacrifices play a part. one team might have to be bardless, another shamanless, another may have subpar racial selection for tanks, etc.
being bardless, for instance, changes the game for evils, but wouldnt really impact the evils traditionally disproportionate population. people will still roll iksar monks, troll sks, ogre warriors, and darkelf casters. but this provides incentive for other to play on teams traditionally underrepresented alignments, like good or elves. the elf shortie alliance lacks sks and monks, but people still want to be woodelf bards, assling druids, etc.
ideally id like to see three race based teams consisting of...
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evil: ogre, troll, iksar, de (no bards, pal, rng, dru, but best stated and most popular races)
good: barb, human, eru (fewest races, least played races, but all classes)
neut: dwarf, gnome, halfling, woodelf, highelf, halfelf (most races, popular races, no monk, no sk, no shm)
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