Thread: PvP Arena Mobs
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  #23  
Old 09-04-2010, 03:14 PM
azxten azxten is offline
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Join Date: May 2010
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First of all, way to ignore everything and latch onto the "it's not classic!" line when you realized you couldn't hold up this "this idea is so dumb!" line anymore. Shows how much of a troll you really are that you drop everything you've said/I've responded with and pick the one part you think you have a chance to continue arguing about because of course it's not classic.

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Funny how you say I'm against any kind of PvP. Several times on these forums I've argued that the Devs should change the book of discord so that going "red" allows non-"red" players to buff/heal/etc. you. This is a far better solution than what you're suggesting. Your suggestion is so asinine that you're actually reinforcing the idea that pro-PvPers are complete idiots, which is surprisingly not always true, but nonetheless everyone thinks it because of idiotic threads like this.
A far better solution? Now THIS is the dumbest thing I've ever heard of. Why would a group/guild want a PvP flagged player with them who at any time could be killed while they're trying to exp/raid? Why would they want to blow all their mana saving someone who wants to PvP when they have no desire to? What's your solution to invulnerable healers and buffers?

This shows how little you understand PvP once again. How would it be enjoyable to go PvP flagged just so you can fight other people who get healed by people you can't attack? If those healers get flagged for assisting who is going to ever let a PvP person group/raid with them?

In order for PvP to be enjoyable either everyone needs to be flagged or no one not some hybrid system that will just piss all the bluebies off for having to deal with PvP in their day to day life. My suggestion is a way to REMOVE the PvP system from the normal zones because everyone (except you I guess) knows that a large portion of the server doesn't want PvP period even in their general vicinity let alone their group members and guild members in the middle of groups/raiding.

Now let's examine my idea again....

A long respawn incentivized hard to kill mob in Arena that doesn't aggro anyone, can summon to avoid soloing, and is rooted to avoid training. The incentive could be anything plat, buffs, server broadcast, anything to promote people actually going to the Arena and having to fight over the mob there to get the reward.

Considering you ignored everything I just counted in your list of reasons why my idea isn't good except for "it's not classic" only to offer your own non-classic and completely fucked PvP idea shows you don't really care that it's not classic and really you're just incapable of the critical thinking required to design a successful PvP solution. Anyone who thinks invulnerable healers or PvP flagging on assists is a good idea should stop posting in any PvP threads. This is a PvE server and most people understand that so solutions that involve grouping with PvP players are immediately disqualified in my opinion. No one wants to settle down for some exp in Unrest only to have their tank blown the fuck up either forcing them to assist and join PvP or sit there watching while they find a new bluebie tank.

I try to offer things like PvP flagged zones with a porter from EC and corpse ejection when you die, an incentivized mob in arena, etc. This is the only way this server can see any kind of PvP that isn't run by a GM and in my opinion it's sorely needed as there is fuck all to do at high levels beyond farm gear for alts and cry when other guilds steal your raid mobs (and it happens to every guild).
Last edited by azxten; 09-04-2010 at 03:18 PM..