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Old 03-04-2014, 03:31 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Quote:
Originally Posted by Fett [You must be logged in to view images. Log in or Register.]
You're seeing this from the wrong angle. It's not about the wizard/druid existing only to port you, but instead leaving them with a valuable and useful utility role they wouldn't otherwise have. This game isn't solely about killing stuff and and gaining exp, and as far as I'm concerned, classes having a useful utility role that gives them something to do outside combat is fantastic. RPGs are supposed to be about playing roles, and the journey. This type of mechanic adds to that experience.
I understand both sides of the coin. I used to make a killing during PoP era due to translocation spells on my wizard.

The problem is that you've been given a hard dependency. When the world is so large, if you don't have a self-serve travel mechanism, you are forcing people to either

a) beg people for ports
b) run really long distances.

I understand the desire to be needed, wanted, hell even loved. However travel is something that everyone must do in this game, and to make one part of it so integral, with the world so large, it becomes overwhelming. There is a reason they implemented books. The game still required groups to do even generically hard content (bothunder, povalor, ponightmare - not to mention elemental plane farming).
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