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Old 03-04-2014, 08:10 AM
Dangermouse Dangermouse is offline
Aviak

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Join Date: Oct 2010
Location: UK
Posts: 67
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I don't find the spell swapping too bad.

When I'm duoing (which is my usual play style) I tend to keep these spells loaded all the time:

Slow, root, SoW, 2 DOTs, canni. When indoors you can ditch SoW obviously. When in a larger group you won't need DOTs much.

Then the other 2 slots, I swap between heals and buffs. You don't need to give everyone in the group all your buffs, it doesn't really help.

Tanks get AC buff (protect) + haste (when you have it) + regen.
DPS get Str + haste.
Dex for people with proccing weapons or who want to work on their skills.
Agi and Sta are generally not worth the mana IMHO. Sta gives your tank a few extra HP but unless you're cutting it really close with the heals, what good will that do? And as long as your tank's Agi is above 75 the benefit from any more is pretty small.

At level 27 (as I am now) the stat buffs all last about 36 minutes, so there's not too much swapping required. I think the key is getting your group to realise that not everyone needs every buff.