Quote:
Originally Posted by Volkier
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I've worked on a crap tonne of factions in 99's and 2000's playing EQ. And I don't ever remember having someone else screw my faction up just by me sitting near where they kill a mob, or near where they pathed a mob and killed it. Don't know about max KOS, but people have had faction hits from mobs which where threateningly (though I don't really haven't been in a situation where this would have been possible in the last few days since the advertised fix).
Point is, if the P99 devs like the change and want to keep it - that's great, it's their project, their server, and ultimately their decision. But can we please quit lying and pretending this somehow resembles "classic" ? To be fair, it does feel like it's being tweaked, but with that it feels like all that the tweaks are doing, is decreasing the sit aggro range instead of fixing the actual sit aggro problem. So you still have the same broken mechanic - just within a lesser radius - which is not really fixing anything imho.
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You need to read my post again bro - shits not classic at all.
There are two reasons oasis trains worked:
1) mobs were considerably higher level than the rest of the zone (sg's and spectres).
2) max kos allowed them to be dragged over players and dropped on their heads.
As I understand it, you can body pull a guard and drag it over someone transferring the agro. That shouldn't work if the target has faction with the guard.