Quote:
Haynar: Regular Runes will now absorb spell damage.
Haynar: Bash damage absorbed by a rune, can still stun you.
Haynar: Spellshields will absorb spells first. If they run out and any normal runes exist, then the normal rune will absorb the remaining spell damage until they are gone too.
Haynar: Spell damage totally absorbed by a rune, will display as if normal damage was applied to attacker. Spell damage partially absorbed by a rune, will display the actual damage that occurs.
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Here is where Haynar revamped spell damage vs Rune. I'm assuming he had sufficient evidence to make the changes when he did in 2011, but it obviously could be off. /shrug
http://www.project1999.com/forums/sh...ighlight=aggro