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Old 02-28-2014, 02:07 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,091
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
How dangerous is XPing in remote places (like the back of any dungeon that isn't unrest)? Or farming hs/seb/hole/chardok (and freeti, and to a lesser extent lguk and kedge and such)? I'm talking in terms of getting frequently ganked.

I mean, it's not like anyone of the appropriate level for most any dungeon can zone in and suddenly find + get to someone tucked into a nook somewhere in it... especially without the person noticing someone else is in the zone.

And I know you don't have instant+rechargeable escape clickies on red to help avoid nasty CRs... but I CR myself in dungeons all the time on blue with backup charisma crap I keep in the bank and it's relatively trivial even if I don't ask anyone to come help.


My red experience is limited to a 25 wizard, an 18 mage, and an 8 enchanter. The chanter got into like 2 fights in Nektulos way back when red was young before I got tired of trying to level a chanter again. The wiz and mage have literally never been involved in PvP.

Is everyone who talks like leveling on red is so much harder than leveling on blue playing an untwinked rogue or some shit so that they have to congregate in unrest to get anywhere, or what?
Any thing level 1-50 is very easy to do minus a little grief in Unrest. It will be hard to find groups but you will also be left alone as far as PvP.

52+ there will be gank squads roaming around checking the hot spots. CoM, KC, Seb, etc. Groups are hard to come by because they take a while to organize and can easily be broken up by a couple level 60s.

Solo in a discrete corner of the world killing light blues and one day you will make it through the exciting journey of Everquest.