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Originally Posted by tristantio
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I asked about afk camping re: Hadden the other day, essentially, if someone is there (afk or not) they own the camp, however you may engage/take the mob after it has been spawned for a reasonable amount of time (enough for them to engage) - a few minutes at the least.
Obviously would be a little different on a roamer.
I have a question regarding dungeon camps however - obviously someone doesn't have to respond to a "cc/camp check" when someone /ooc requests it (although it sure is nice when they do), however what about when a group aggressively claims camps via a CC?
I was in lower guk (3rd floor) last night, and a full group responded to the camp check that they were taking cav/sav/exe - when I arrived however sav was fully spawned (PH'ers though).
I mentioned that I don't think you can take 3 camps, per the PNP you must maintain a "presence" at a camp. They said that's guk rules since '99 and they own all 3 camps (then proceeded to have a monk pull sav room past all the 3rd floor trash into cav room, splitting just those 3 mobs off via FD split).
As I understand the PNP - you can't claim multiple camps in a dungeon (even in such a small area as cav/sav/exe), even with a full group, unless you can "maintain a presence" - which to me doesn't seem to be the case if just pulling the individual camp rooms and leaving all the in-between mobs (or even if they did).
I think the PNP even mentions just because you know the spawn timer of a room, you can't roam around the rooms claiming the various spawns just because you make it back before the timer?
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Every camp rule on blue that we used to have was distilled into this:
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Originally Posted by Derubael, PnP
Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.
Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
Please do your best to use courtesy and common sense when interacting with other players in spawn disputes.
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So basically, if you want to contest a spawn and a group is holding more than one camp, that group needs to pick a spawn and stick with it. Also, you definitely can't aggressively CC claim a camp - you need to be there, or have been killing the PH's and keeping them clear in order to call it claimed.
That being said, you can camp pretty much anything on P99 as long as it's a static spawn.
Oh, and if there are any other threads out there referencing rules about camps please let me know so I can remove them!
Edit: To respond to OP, everyone here already correctly answered your question. It's ok to 'afk camp' a spawn, but if a PH or the mob itself is left up for more than a minute or two, they've forfeited the camp. I will add, however, that if you take a camp from someone like this, and they come back within a minute or so of you taking their mob, it would be courteous to give them back the camp (though you don't have to).