Quote:
Originally Posted by Yoite
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the mob was already in camp enough that it the sitters were on the hate list. I know how taunt works and that is why i did a bash and attack after it as well.
Now if mob was in camp close enough to attack casters, and i taunted it at that point, i should be +1 over the sitters, and the bash and attack should have held it on me.
This case was much different than just a plain body pull (prox agro) with no further actions once mob is in camp
when you do just body agro and nothing else, when the mob comes in and attacks a sitter, it will continue to attack the sitter. In this case i preformed actions to build hate on it, yet it ignored my hate until it had attacked all sitters, once all sitters were attacked and standing, only then did it come back to me.
So the taunt bash attack did work somewhat in that it built hate and put me on the list, and at the top of the list too it would seem. However it still wanted to attack sitters 1st before being concerned with me.
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You are correct. When the mob came into camp and you intercepted it, technically all you needed to do was and attack and with proximity bonus the mob should never have went after the sitters. The thing they did not code right is that sit aggro is just a bonus on what hate you have already accumulated. By taunting you generated 0 hate, as noone sitting has actually produced any hate. It has been stated some mobs were flagged with a higher sit bonus/aggro modifier. Raid mobs in particular.
A sitting player should NEVER NEVER NEVER aggro a single pull mob, that was pulled with a spell or damage, UNTIL he has been added to the hate list by a spell on the mob or player. A sitting player SHOULD SHOULD SHOULD only have a chance of aggroing an incoming mob that was pulled by proximity, if the tank doesn't get in front of them and engage before mob is in camp. Proximity aggro was HUGE HUGE HUGE on live. Sitting Aggro radius was small also, except on raid mobs and undead, then it was roughly 2x the size. Also on animals for some odd reason.