Quote:
Originally Posted by Extunarian
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I like the generic light and dark guilds that are in a state of perma-war, but I would still like to see all guilds get the option of participating in a guild war.
The number of unguilded players over level 30 probably isn't huge, and of those the number who would want to pvp is guaranteed to be smaller. Divide that in half and you could end up with very low numbers for the generic light/dark guilds.
I also think the 5 minute 'no outside help' flag is a good compromise. I would hope that if you join a group and your guild is at war you would inform your group mates that you could be attacked. That or just group with guildies.
One thing I do see as a problem...since it sounds like you get PVP flagged the moment you make an offensive action towards an enemy, does that mean a cleric trying to help a guildie has to waste mana on a nuke or take a swing at someone before they can start healing their guild mate?
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I think the teams should be 'open' - because many never took that into consideration when joining a guild or whatever. The guild tag will clarify which team you are on. That would also allow both teams to have any class. Bards on both sides, etc. Could still be good vs. evil concept if you want. Would allow people to 'RP' to whatever degree they want with that too.
And maybe most over 30 have a guild, but I suspect many will do up twinks/alts purely for PvP.
Might need to - some guilds may not be too keen on /reguilding people all the time because they want to drop to the generic PvP guild.
I think the main thing to allow a smooth operation is somehow allowing these 'default' guilds to engage in combat with other guilds that are in a state of 'guildwar'.
Hmmm - or is it better to restrict a /guildwar between *just* two guilds?