Thread: Game Mechanics: Sit-agro mismanagement
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Old 02-26-2014, 09:32 AM
Fysts Fysts is offline
Kobold


Join Date: Jan 2014
Posts: 142
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Originally Posted by Fysts View Post
4. If you sit down WHILE you are on a mob hate list, you will infuriate the mob.\

Aggro can be broken down into Hate + bonus

The hate portion is what you would commonly call aggro by itself, this is
the actual value of hate you have.
The bonus part, varies with a few things, like distance to mob, if you are
sitting or not etc. The closest person to the mob gets a bonus for proximity
more than others. (Low hp aggro is also a result from a huge (would say
almost infinite) bonus)

What this basically means is, you can have less hate than a caster who is
sitting far away, and more aggro - but - when they sit for example, their
bonus takes them over you're total aggro, and the mob makes a beeline for
them.

Taunt as a skill, puts you to the top of the hate list. Chaining taunt when
you have aggro already is pretty much futile, it does nothing if you are the
one at the top. However, periodically taunting can be a good thing, as this
makes sure that its not just bonus thats keeping the mob fixed on you.

This is from old school everquest live, it specifically states sitting just modifies the hate you currently have generated on the mob.

Therefore, on a pull only proximity aggro mob would go after a person sitting, as both people would have generated 0 hate, but the sitting person bonus hate would make them the target. If warrior has 200 hate generated and healer generates say 170 hate then sits he draws aggro due to the sitting bonus, but HE HAS TO BE ON HATE LIST!