Tecmos I did post proof, straight on how aggro works from a everquest classic dev. Sit was a bonus to aggro, WHILE on the hate list. Meaning it only increased your already aggro on a mob. The only way a sitting player would get aggro on an inc mob, is if that mob was aggro by proximity only, then if the tank was fast enough to step infront of the sitting players and generate aggro, they would not even get aggro then. Basically sitting really only came into play majorly after casting a spell and then sitting because if say heal did 400 aggro and you sat it would bonus it out to say 550 aggro, but the bonus would disappear soon as you stood. Also it seems they added sit aggro, but they never added the proximity aggro bonus. Read my earlier posts, it explains all this.
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