Quote:
Originally Posted by Tiggles
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This is a great idea!.
How do we stop someone having their friend the cleric follow them around unguilded and healing people to full with no pvp recourse? The pvp flag that stops you from getting heals/buffs from non pvp players is terrible when you wanna stay pvp for a while but still group but the threat of immortal healing is too powerfull.
Any ideas?
Sullon Zek Sunday
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Rog said earlier - if you aren't in the guild, people outside can't buff/heal - so that's non-issue
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Hell, that would make it better than TZ/VZ
Then ANYONE coming to the server could bascially choose - PvP or not. Be interesting - some guilds might end up in the mix too.
Question thought - since it's a mechanic... could those 'default' teams ever go to war with a guild? That would be even cooler ++
If any guild triggers a guildwar at all, could they automatically be at war with these two, or would that be a bad idea?