Thread: Guildwar 2.0
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  #37  
Old 09-03-2010, 09:30 AM
Itchybottom Itchybottom is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by ryuut1 [You must be logged in to view images. Log in or Register.]
unbalanced? being melee is going to be unbalanced. give rogues a reason to even get near a PvP caster.
Defense, AC mitigation and chance to hit is screwy on all EQEMU servers.

On live, if a player was sitting and another player smacked him/her, they'd get the full force damage from the attack, no chance to miss. on EQEMU however, you'll get misses, and the player will have dodge chances, etc.

Riposte calculations are way off, they happen too frequently.

Pet classes are at a disadvantage, because they can't dispel their own pets.

Rogues are at a disadvantage, because of the Hide mechanic. On live, even if the other player had See Invis, it'd still clear their target of you when you pressed Hide. It's a rogue tactic that's been used just about forever. On EQEMU, with See Invis, your target never clears.

Hit boxes are incredibly small for things like Backstab, and there is a lot of latency involved. I blow Backstab ALL THE TIME on fire beetles, where on my screen I am standing in the 3D target ring (close as you can get to the mob without "You can't see your target." spam) with absolutely no damage.

Whirl Til You Hurl lands too frequently, without Tash. You can keep someone on lockdown as an enchanter on EQEMU, with that spell alone.

Ensnare/Root still land at 150 MR

...There is just too much wrong, for PVP to be balanced like EQ live.