Hello everyone ran some test just tonight.
Class : enchanter pet: animation test area: Qeynos Aquaducts
Prior to first patch adding increase sit agro I would pull with weaken spell and let animation attack mob till it was at 10 to 15 % then i could sit freely without pulling the mob of my pet.
after first patch adding sit agro. Same mob same spell to pull i would have to wait till animation did 30 percent of mob health to be able to sit freely without puling mob of pet.
After 2nd patch last night same mob same spell to pull. I would have to wait till mob was reduced in health by 16 % and could then sit freely.
Also a very cool thing is mob now has to have line of site to gain agro from sitting to early. If my mob is around corner and being tanked by my animation and i sit it will not rush over to attack me if pet has not done 16% of mob health yet. If I am in line of sight of mob and i sit to early then mob will come over to beat on me.
Read some post that people where still getting agro from sitting from mobs not in line of sight. wonder if those zone have some issues with geometry not blocking line of sight.
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Nilbog:
" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
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