if this was a precursor for teams i'd get it. if a group xp bonus was implemented along side of the global reduction, i'd get that. i just don't understand the wisdom of silently implemented this change and stating that a group bonus may or may not ever come. i'm just rather confused by the whole process.
attempted to mitigate throw away chars played by banned toxic players i understand, but these same players have access to resources us genuinely new player do not have despite the generosity and helpful nature of guilds. it seems this change hurts new players the most.
i've made this statement already and won't further belabor my point, but at the risk of being deemed dangerously critical one might agree with samwise's statement regarding a difference in player/dev perception.
at the end of the day i just dont want to see any more of the pals ive made among fellow new red players quit due to this, i want this box to thrive and survive.
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