Quote:
Originally Posted by Dakidd4990
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Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
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Going to agree with this as well. Things may have worked different in Fear - enough people are remembering that specific example to convince me - but that doesn't mean it was the same everywhere. Fifteen-year-old memories are always fuzzy, but I don't recall having to stand on incoming for every pull of every XP grinding group from Crushbone Hill on up.
As I recall, sit aggro was a multiplier, not a taunt. If a cleric sat too soon after an early heal, or a wizard after nuking, it would be enough to draw aggro even if the spell itself didn't do it. But until you actually did something to get on the mob's hate list, you were safe to sit as long as you weren't too close (read: within the mob's normal aggro radius).
This was how folks trained back in the day: get proximity aggro on a mob and run it into sitting players, who would draw aggro not solely because they were sitting, but because they were sitting and the original aggressor hadn't done enough to overcome the multiplier. It was
not a mechanic that the average player in a group grinding in Overthere had to account for during pulls.