Thread: Game Mechanics: Mage Pet Spells
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Old 02-24-2014, 04:29 PM
baalzy baalzy is offline
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Bumping to add this gem:
http://webpages.charter.net/metaphore/spell.html

Note: The page seems to be setup for a redirect. You have to stop it loading manually or else you get redirected to a placeholder page.

Here it what it looked like in the wayback machine:
http://web.archive.org/web/200101290...ore/spell.html
It's a tongue in cheek website written from the elementals point of view (IE: The player is the mages pet) but it contains the stats/information for the actual mage summon spells
Things of note:
Fire Pet Description:
Quote:

Fire Elemental Aura

Self only Flame Shield does damage of level of pet +1 (not sure if that's the case on p99)

increases fire resists +5

Fire Elemental Attack (Levels 4-49)

Spell name:Unknown

Damage: 2 damage (level 1) up to 61 (level 60)

Resistance Check: Fire

Targets: All

Duration : Instant DD

Recast Delay: 6 seconds

Fire Elemental Attack 2 (Levels 50+(Dyzils Defening Decoy))

Spell name[You must be logged in to view images. Log in or Register.]yzils Defening Decoy

Damage: 2 dmg (level 1) up to 61 (level 60)

Targets: All

Resistance Check: Fire

Spell Duration: Instant DD + Taunt

Recast Delay: 6 seconds

Area of Effect range: 35 feet

+50 Fire Elementals become Wizard like and cast spells such as:

Shock of Lightning, Force Shock, Flame Shock, Fire Elemental Aura is replaced with O"keils Radiation, and Shieldskin and Gate.
Earth Pet Description
Quote:
Earth Elemental Attack (Levels 4-49)

Spell name: Root

Resistance Check: Magic

Targets: All

Duration : 3 ticks

Recast Delay: 6 seconds

Earth Elemental Strike (Levels 50+)

Spell name: Root

Damage: 11 dmg (level 1) up to 70 (level 60)

Targets: All

Resistance Check: Magic

Spell Duration: 3 ticks

Recast Delay: 6 seconds
Air Pet Description:
Quote:
Air Elemental Attack (Levels 4-49)

Spell name: Elemental Stun

Damage: none

Resistance Check: Magic

Targets: All

Duration : 3 seconds (level 1) up to 5 seconds (level 33)

Recast Delay: 12 seconds

Air Elemental Strike (Levels 50+)

Spell name: Elemental Stun

Damage: 11 dmg (level 1) up to 70 (level 60)

Targets: All

Resistance Check: Magic

Spell Duration: Instant DD + Stun 3 seconds (level 1) up to 6 seconds (level 42)

Recast Delay: 12 seconds

Air Elemental Invisibility

Self only invisible that is permentent untill melee or casting stun.
Water Pet Description:
Quote:
Water Elemental Attack (Levels 4-49)

Spell name: Unknown

Damage: 2 dmg (lvl 1) up to 61 (level 60)

Resistance Check: Cold

Targets: All

Duration : Instant DD

Recast Delay: 6 seconds

Water Elemental Strike (Levels 50+)

Spell name: Unknown

Damage: 22 dmg (level 1) up to 140 (level 60)

Targets: All

Resistance Check: Cold

Spell Duration: Instant DD

Recast Delay: 6 seconds

50+ Water Elementals have the ability to Backstab like rogues
Edit:

In the parses by Treats, is it possible that some of the longer delays (such as the air-pet that waited 30 seconds) were caused by the pet being stunned due to a bash and it caused it to miss casting for that round and had to wait until the timer recycled + the random variance?

Edit2:
Question- Do mage pets currently work off a 'proc' system instead of a 'cast' system? That could be the problem, they're relying on proc code instead of caster AI which would likely cast a spell in short order after it came off cooldown.
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Last edited by baalzy; 02-24-2014 at 08:02 PM..
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