Bumping to add this gem:
http://webpages.charter.net/metaphore/spell.html
Note: The page seems to be setup for a redirect. You have to stop it loading manually or else you get redirected to a placeholder page.
Here it what it looked like in the wayback machine:
http://web.archive.org/web/200101290...ore/spell.html
It's a tongue in cheek website written from the elementals point of view (IE: The player is the mages pet) but it contains the stats/information for the actual mage summon spells
Things of note:
Fire Pet Description:
Quote:
Fire Elemental Aura
Self only Flame Shield does damage of level of pet +1 (not sure if that's the case on p99)
increases fire resists +5
Fire Elemental Attack (Levels 4-49)
Spell name:Unknown
Damage: 2 damage (level 1) up to 61 (level 60)
Resistance Check: Fire
Targets: All
Duration : Instant DD
Recast Delay: 6 seconds
Fire Elemental Attack 2 (Levels 50+(Dyzils Defening Decoy))
Spell name[You must be logged in to view images. Log in or Register.]yzils Defening Decoy
Damage: 2 dmg (level 1) up to 61 (level 60)
Targets: All
Resistance Check: Fire
Spell Duration: Instant DD + Taunt
Recast Delay: 6 seconds
Area of Effect range: 35 feet
+50 Fire Elementals become Wizard like and cast spells such as:
Shock of Lightning, Force Shock, Flame Shock, Fire Elemental Aura is replaced with O"keils Radiation, and Shieldskin and Gate.
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Earth Pet Description
Quote:
Earth Elemental Attack (Levels 4-49)
Spell name: Root
Resistance Check: Magic
Targets: All
Duration : 3 ticks
Recast Delay: 6 seconds
Earth Elemental Strike (Levels 50+)
Spell name: Root
Damage: 11 dmg (level 1) up to 70 (level 60)
Targets: All
Resistance Check: Magic
Spell Duration: 3 ticks
Recast Delay: 6 seconds
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Air Pet Description:
Quote:
Air Elemental Attack (Levels 4-49)
Spell name: Elemental Stun
Damage: none
Resistance Check: Magic
Targets: All
Duration : 3 seconds (level 1) up to 5 seconds (level 33)
Recast Delay: 12 seconds
Air Elemental Strike (Levels 50+)
Spell name: Elemental Stun
Damage: 11 dmg (level 1) up to 70 (level 60)
Targets: All
Resistance Check: Magic
Spell Duration: Instant DD + Stun 3 seconds (level 1) up to 6 seconds (level 42)
Recast Delay: 12 seconds
Air Elemental Invisibility
Self only invisible that is permentent untill melee or casting stun.
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Water Pet Description:
Quote:
Water Elemental Attack (Levels 4-49)
Spell name: Unknown
Damage: 2 dmg (lvl 1) up to 61 (level 60)
Resistance Check: Cold
Targets: All
Duration : Instant DD
Recast Delay: 6 seconds
Water Elemental Strike (Levels 50+)
Spell name: Unknown
Damage: 22 dmg (level 1) up to 140 (level 60)
Targets: All
Resistance Check: Cold
Spell Duration: Instant DD
Recast Delay: 6 seconds
50+ Water Elementals have the ability to Backstab like rogues
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Edit:
In the parses by Treats, is it possible that some of the longer delays (such as the air-pet that waited 30 seconds) were caused by the pet being stunned due to a bash and it caused it to miss casting for that round and had to wait until the timer recycled + the random variance?
Edit2:
Question- Do mage pets currently work off a 'proc' system instead of a 'cast' system? That could be the problem, they're relying on proc code instead of caster AI which would likely cast a spell in short order after it came off cooldown.