Thread: Sit aggro
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Old 02-24-2014, 03:37 PM
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Quote:
Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
Lol because your recollections of live must be truer than others' because they're not parroting what you're parroting? Sit agro was a fact of life if, as the guy you're quoting quoted, the mob didn't have sufficient agro developed on the puller.
Which is likely the reason 5% assist was something common on live as an arbitrarily low amount of damage was apparently sufficient to overcome sit-agro (even with warriors who generate the least amount of agro). And it's not a matter of my memory being better than others - it has everything to do with the fact that if conjecture created it, conjecture will correct it. The level of support for/against in this case would definitely play into the speed or priority it gets fixed in. If this mechanic were not responsible for creating some extremely obvious exploits how fast do you think it would have been corrected?

My apologies for sounding condescending - the overwhelming feeling I get from reading a thread like this is a good amount of very vocal players value other players' tears over getting something that was very obviously true on live to work correctly.
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