EQ (1999-2002)
DAoC (don't remember, but a few years)
WoW (2004-2008)
DAoC was an outstanding game for lots of reasons until about halfway through its second expansion. The RvR/PvP there was incredible, which I attribute mostly to (1) the presence of a third faction and (2) tangible abilities/rewards for actually participating in PvP (which was even possible at early levels, in meaningful ways). And extensive class variety, even between factions, didn't hurt either.
At higher levels, myself and a friend could head out to the frontier (an extremely large "common" area between the different faction lands where most of the upper level PvP took place) in a duo and because of a combination of skill, class symbiosis and a little bit of surprise take out 2-4x our number, straight up, in an ideal encounter. Of course, defending a keep against a siege was always fun too.
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