View Single Post
  #4  
Old 02-21-2014, 03:08 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

Recharging is a classic mechanics versus classic feel argument. Mechanically, we are correct for the lifespan of Project 1999 - there is no room for disagreement there (for recharging). The question is which side to go with.

Personally, I tend to prefer sticking to classic mechanics over classic feel unless gameplay is significantly altered.

Is gameplay significantly altered?

Not really. For me, significantly altered would be things such as launching Velious with classic Wavecrasher or Donal's BP. It would be something like having classic pet aggro and spamming every mob from Nagafen to Avatar of War with pet chains. You know - something that fundamentally changes how the game is played at the raid level.

Mallets are by far the most impactful item on blue. You could go as far as to argue that mallets do fundamentally change how the game plays. The issue with mallets is the same issue with Ivandyr Hoops. That is, a recharging nerf would not stop their mass use. It would be far more beneficial to individually nerf the sole offender in this case if mallet use was deemed wrong.

I went into detail on other individual items on a previous post on this thread. For the blue server, recharging doesn't significantly alter gameplay as it would on red.

Recharging mallets on red would be insignificant compared to everyone having WC caps and golem wands. Fitting enough, this entire thread is Red folk pushing for change on blue without realizing the reason there is a difference between the servers (for recharging, ducking is another issue).

I know I'm a soloer or whatever, but I don't exactly have a horse in this race. I don't have anything good to recharge and my WC is usually uncharged. Furthermore, I only play 2 or 3 hours a month.
__________________