Quote:
Originally Posted by Mac Dretti
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Wait until velious when a guild wipes in sleeper/TOV and they have their monk using rechargable rez sticks to get the entire guild back up and going in 2.5 minutes. It's going to be a joke and any guild waiting to move in is going to be screwed because they will never be able to move in after Guild A wipes.
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Rez goos are ridiculously common. Necros can also easily rez and DA train away adds. Guilds also have the common sense to put a cleric bot in the ST pipe or near Aaryonar. Keep in mind you pull almost everything to Aaryonar for the first year anyways.
Recharging doesn't affect a lot on blue; whereas on red, it is much different.
Golem Wands and WC Caps on recharge would be a horrible thing for PvP.
Mallets will more or less be the same. Puppet String's biggest effect is flooding the server with OT hammers, but that's more or less a convenience thing. It allows for certain classes to do great things with smaller numbers, but the effect doesn't matter a ton since the major difficulty on blue is actually finding alive mobs.
WC Caps allow people to cheat death in some cases, but it's still nothing game breaking in the context of PvE.
Lastly, Lockets will allow melee to bind easier in PoM. Mostly effects monks as other melee don't get PoM armor.