
02-18-2014, 09:49 PM
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Planar Protector
Join Date: Jun 2012
Location: Houston, TX
Posts: 4,556
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Quote:
Originally Posted by Lune
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This is all connected to the death of the sense of 'community' during late WOTLK that moved players away from a more classical MMO environment, toward a game whose social interactivity was more like a Dota or call of duty. Elite quests were removed, so you never had a reason to interact with anyone out in the world. Dungeon finder was implemented, so you never had a reason to interact with your leveling cohort or server community. Instead of putting in the effort to find reliable individuals to do dungeons with, the matchmaking system sticks you with people from other servers, and you do the dungeon without saying a word, then leave and never see them again.
When all those systems were fully implemented during Cata, Dungeon Finder, Raid Finder, and a strictly single player questing experience, many players lost easy access to the 'social bonds' that are notorious for keeping somebody glued to an MMO. Coupled with total class homogenization, the game lost its social soul, and completely lost its appeal to me.
All those things happened right around the subscription decline, so I like to think those are some of the reasons why.
Also, time travel expansion. lul
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agreed on that. also, every class has become the same with just different named abilities. prot warriors with a heal? ok, now i'm invincible
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