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Old 02-18-2014, 04:37 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
How exactly are you soloing? Are you root rotting or fear kiting? Because with fear kiting adds happen. It's just a part of the game; you'll never play from 1-60 and not have another mob aggro on your pet, or your snare wear off while you're trying to reapply it and the monster runs into an area it shouldn't, or you get a series of resists and your pet ends up tanking briefly. 1-49 the pet is great at dealing damage and staying alive so you can keep soloing. Post 50 the pets don't do enough damage to outweigh them dying instantly from adds. Verant knew this, that's why they tried to sell the monk and rogue as being really awesome, and then when people summoned them they felt duped.
When you're root rotting, you shouldn't have a pet engaging the enemy, as they will break roots.

When you're fear kiting, yes, adds happen, but if you have eyes on what you're fear kiting (which you should), you know when to pull back your pet, or when to pre-cast a Darkness before it aggros so it comes to you first for a fear. Further, you can minimize the occurrence of these by letting the mob get close to you before a re-fear, and if you are good at counting your Darkness ticks, you will *never* be caught unaware. Further, appropriate use of Invoke Fear v Fear can help you maintain positioning far better. You don't use Invoke if there are enemies within range, use regular Fear for the shorter duration, so you can pull it back to you after it is over. It hurts the DPS, but is far safer in such a situation.

The number of times a mob aggros my pet rather than aggros me is infinitesimal in the grand scheme. If you're playing right, the mobs should be aggroing the necromancer, not the pet. You get a series of resists, you do what I said: Reclaim clickie and FD. You don't want your pet to tank, otherwise you lose the mana investment, and even if you can get the mob snared and feared, and your pet is dead. Instead, you reset the pull and put it up to bad luck. How often do you get chain-resists in post 50? That shit happens a lot at earlier levels, sure, but chain resists at max level, against higher level blues? Generally if the mob is resisting, they are immune, if they don't resist, they are not. It is pretty rare to get random resists in the 50-60 range. I cannot think of even once having fear resisted on spectres or bloodgills, a root resisted on nobles, or a root resisted on charm killing shit in Charasis. Some dots often get resisted, but those do not even have a hope of landing.

Pets do enough damage to outweigh them dying if you fuck up. There's no reason your pet should ever be getting aggro if you're playing well. And if you're not playing well, your pet will die and you will deserve the loss of the pet, because you fucked up.

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
How are you sacrificing people and they're not losing experience? Getting to level 60 on live was a ton of work, just as it is here. Lots of hours of play time. People wouldn't sell sacrifices without you coughing up A LOT of platinum up front. I recall the only people willing to do it were at the lowest level possible for a sac because they could (I presume through pretty dubious means) level back up quickly.
I didn't say without losing experience, I said without getting "deleveled" as you said. You made it sound as if to get the EEs, people had to be deleveled for it. A 60 can suicide to a guard 6 times from 100% into 60, and go to 59. Then, you sacrifice them 5-6 times, and then you get a cleric to rez the 6 suicide corpses. They re-ding 60, boom. You have EEs, they are still 60, and their kills are not wasted. This is always how it was done to get a bunch of EEs without making it as malicious as:

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
which usually meant you had to pay some poor guy getting deleveled.
Rogues were notorious for this, because they couldn't farm stuff in any way but groups. So, they could also make EEs since they capped XP damn easily.

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Again, it really was a gimmick. Sure you can rez, sure it made you more independent. But at a huge cost that wasn't really practical. You hear rez and you're excited for the expansion, and then you learn that you have to pay tons of money to convince people to eat exp loss. You're not going to replace a cleric or a paladin except in very, very, very limited situations, like when a raid wipes and you feign death. That's great, but like I said previously, it only makes Necromancers more well-rounded and gimmicky, not powerful.
It was practical, and it remains practical. Yes, you have to pay. You're a Necromancer that is bringing people back from the dead, lol. Not as a skeleton, but as a fully living being (this is getting into fluff, Ill do that in a sec). How much do people pay for a Cleric to run out to City of Mist for a rez? 400pp? 500pp? I've seen people offer 1k for rezzes in the depths of Kaesora, or in LOIO. A Necromancer can pop a 350pp EE, and a 50pp Coffin, and be done. Certainly, prices are inflated on the server relative to classic, but the pricing was within grasp.

Again, you say it doesn't make them more powerful. Define power? What aspect of power? That is a value ridden term, heavily subjective. To me, having a 93% rez on demand is powerful. Incredibly powerful. Especially since I am a far more self-sufficient class than a Paladin or Cleric, I would much rather pay 350pp-400pp to have a rez than try to find a Cleric to do a rez for me.

It even fits with the traditional fluff of the Necromancer, in that Necromancers are not people who create or destroy life, they are those which transfer life energy. Just as Evocation alters energy, Conjuration creates new energy, Necromancy is the evocation of life energy. A cleric can create new life, as their power is divine, but a Necromancer cannot. So the Necromancer becomes a conduit through which life is transferred. The Necromancer can drain life from the opponent to channel it through their magic into their ally. The Necromancer can burn that life energy to empower their spells (lich), and they can burn huge amounts of life energy to use far more powerful spells. It is for this reason that later in xpacs, Necromancers developed means of creating EEs out of enemies as a more advanced magic tech.

So, ultimately no, I do not agree in the least. I do not agree that it is "not powerful", because I do not believe it is reasonable in any form to say that having a 350pp gem in your bag that lets you use a 93% rez at any point you want is nothing more than a gimmick. That is power. It isn't hard power, but hard power is not the only kind of power.

Quote:
Originally Posted by Kadron [You must be logged in to view images. Log in or Register.]
I usually pay 350-450 plat per sac. What would you pay to have someone come res you? Plus think about camping items. I can corpse lore items and res myself with ease. It's a huge benefit. I can spend hours camping something and get a few items with never leaving my camp and lose very little experience. Both classes are awesome, it's all about what you want to play.
Quoted for agreement.
Last edited by Uteunayr; 02-18-2014 at 04:53 PM..