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Old 02-18-2014, 02:00 AM
Uteunayr Uteunayr is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Yeah because post 50 the goal of Verant was to make Necros "more well-rounded" without actually making them any better. That's why they start to venture into the realm of gimmickry, with rezs and spectre pets and direct-damage to plants instead of actually getting stronger.

The pets are a perfect example. The 49 pet is a badass. It deals fantastic damage, can take a beating when you get an add or a series of resists. Very good pet. If you continue the trajectory to 51, 56, 59, the Necro pet should be a 49 pet but better. More HP, more Damage. Can stand toe-to-toe with 50+ mobs which start to really hit hard. Not the case.

Instead you get monk and rogue pets. Sounds great on paper, terrible in practice. They have a fraction of the hitpoints that the 49 pet has. Which means they die very, very, very fast. Get an add? Dead pet. Get 2 consecutive fear resists? Dead pet. The increase in damage is a gimmick. Dead pets do no damage (also ugh I hated having to get people in groups to tank so my pet was behind the mob. It was also amazing how many times the pet pathed awkwardly so that during fear kites it never backstabbed). Whatever mana savings you supposedly got from the pet doing more damage went out the window once it died at a moment when your level 49 style pets would have lived longer.

1-49 the Necromancer is a complete beast. Very good class. 50+ you see where Verant tried to nerf the class by not improving it while all other classes got gains and monsters got way more powerful.
Your pets are not meant to be tanking for you, not even in the pre-50 stages. If your pet was out-threating your DoTs, you probably weren't using enough of them to claim full XP on your mob. Your pet really is nothing more than another DoT with the potential to steal XP. So having a pet that can tank isn't something I have ever, at any point, needed out of a Necro, nor ended up using.

I agree with the scaling. DPS boosts from 59 damage a tick up to needing 111 a tick, while HP on pets go from 2300 to 2700. But again, I refer to my previous. If the mob is turning away from a fear, and hitting your pet first, I am going to lean toward the idea that you're doing something very inefficiently.

And in that regard, my skeletal pets remain up most of the time, because I am the one who is controlling the mob. So my pets do not die, so I do not see them suffer from inefficiency. The difference in time between killing a seafury from a root rot, and a fear kite with necro pet backstabbing is significant.

I will add that in regards to pets, I do think the 56 pet is ultimately an entire waste.

I do not share the perspective that we were simply diversified, rather than empowered, as with Kunark we were given an additional hard-to-resist DoT line, Splurt, which ended up being one of the most mana efficient spells in the game. Our Necro heal Shadowbond was scaled up for output and diminished the negative effect, even if it only ever ticks once if done properly. I do not see a 93% rez on demand as a gimmicky aspect, nor the ability to Levant across zones, I see them as incredibly empowering and great abilities that enhance a Necromancer's individuality, in a world in which Necromancers are meant to be isolated.

Defoliation is a joke. I will wholeheartedly agree there. But there are other Necro spells from pre-50 that are equally as useless.

So, from my experiences, I disagree with the negative perspective of Necros 50+. To each their own, and it is for each to judge.