Quote:
Originally Posted by Giovanni
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Suggested Revamp of Low Level Experience
Implement a teams based model up to level 46. This will not affect the high end game at all.
Provide an experience bonus for grouping with your team members and eliminate hybrid exp penalties.
Limit /ooc to your team members until lvl 46.
Do not change the overall experience rate. Both myself and Xantille have been playing since day 1. We have never hit 60 on a character.
While I look forward to the day when we can pvp on a relatively even playing field against the Nihilum no lifers, I would consider staying at a lower level just to enjoy a teams environment.
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This sounds like it would be a lot of fun! And give ppl automatic friends to level with, shield newbs from ooc, while at the same time giving global communication channels. Awesome idea! And low level pvp might even become a thing if enough lowbies get on. This might attract new blues to dip their toes as well into a pvp environment as well?
I'd like to say it can be a 'beta' for teams but that would be stretching it. A+++ I'd love to see this get some serious consideration from GMs!
Quote:
Originally Posted by Giovanni
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Exp rate being too fast isn't what turns people off from the server.
Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.
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Developers developers developers developers
(And for all you who ain't developers:
http://m.youtube.com/watch?v=OrsHGdBRklE)