The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).
Example:
Day 1: Lvl 1 shaman rolls
Day 2: Lvl 1 warrior rolls, shaman is lvl 10
Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20
These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up.
With a much lower modifier:
Day 1: lvl 1 shaman rolls
Day 2: lvl 1 warrior rolls, shaman is level 4
Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7
Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9
These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level.
The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all.
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