Quote:
Originally Posted by Nydosa
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Thousand billion times this.
All the zones looked awful, too. Compare solusek A to Akheva ruins and you should get the idea. Dungeons in classic EQ were mostly confusing and had good visible landmarks scattered all over. Velious they already start having a couple of places that are just copy pasted hallways (see: skyshrine, sleepers, ToV). Luclin they were basically all that. There could be tops two interesting spots there like some big invisible bridge over a huge chasm, but everything else would just be a continuous cave going down with mobs scattered at convenient intervals. VT looks like they literally made one quarter of a zone and then copied it over 4 times.