Quote:
Originally Posted by koros
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I like Luclin a lot. It definitely started to change EQ a lot, but classes were more balanced during it than most other parts of classic eq.
It definitely had it's problems - a lot of boring/useless zones, shitty model overhaul, timesink key quests, ridiculous mob AC and obviously unfinished content.
Every class in Luclin was half-decent. Casters finally got gear upgrades that mattered. AAs fleshed out classes pretty nicely. There was plenty of grinding to do at max level. Single group "raid" content (burrower). Cool (in theory) scripts that drastically modified zones for a time. Ring wars, cool quests, etc.
Also, I liked the lore. Vampires, faction power struggles, a continuation of the storyline of race that enslaved the Iksar, mysterious two faced citizens of Katta, etc. Velious faction wars were fun, but damn were they "generic" giant vs dragon/dwarf. I don't get the hatred for cat people, but no one bats an eye over frogloks or lizard people.
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The lore thing apart, I agree with you for the most part.
The thing is, pretty much everyone seems to agree that apart from some raid events, Luclin content was shit. I do agree with you that gameplay was substantially improved, namely class balance, caster gear and aas.
We don't necessarily need Luclin for that though.