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  #126  
Old 02-13-2014, 01:14 PM
Nisse Nisse is offline
Aviak

Nisse's Avatar

Join Date: Feb 2012
Location: Alaska
Posts: 80
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Frequent crashing during zoning especially certain zones, and loading game from character select screen. Has been a persistent issue for last couple of months, but gotten worse since the recent downtime. Some zones were consistently difficult to load into previously (OT, The Hole, etc) but since the downtime I crashed loading my main characters from both blue and red into zones that were previously accessible (DL/Feerot respectively) and haven't been able to retrieve them for several days. Seems to be P99 specific as I haven't been able to reproduce this issue on any other emu server I play on.

PHP Code:
2014-02-13 07:39:26    Server selected 66.55.145.2 (6809852).
2014-02-13 07:39:26    Initializing DirectInput.
2014-02-13 07:39:26    Initializing Keyboard.
2014-02-13 07:39:27    Initializing Mouse.
2014-02-13 07:39:27    Creating font list.
2014-02-13 07:39:27    Creating game object.
2014-02-13 07:39:27    Deleting obsolete files.
2014-02-13 07:39:27    Loading string tables.
2014-02-13 07:39:27    Initializing client variables.
2014-02-13 07:39:27    Loading spell effects.
2014-02-13 07:39:27    Initializing display structures.
2014-02-13 07:39:27    Sound Manager loaded 2165 filenames from soundassets.txt.
2014-02-13 07:39:28    Voice Manager loaded 12 macros from VoiceData.txt.
2014-02-13 07:39:28    Networkingusing port [56675].
2014-02-13 07:39:28    NetworkingConnection Established [1]
2014-02-13 07:39:29    WorldAuthenticateInitiating Login.
2014-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-02-13 07:39:39    WorldRPServer messageserver name project1999
2014
-02-13 07:39:39    
2014
-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-02-13 07:39:39    WorldAuthenticate.  Access granted.
2014-02-13 07:39:39    
2014
-02-13 07:39:39    WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-02-13 07:39:40    Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-02-13 07:39:40    Initializing display.
2014-02-13 07:39:40    Initializing Particle System.
2014-02-13 07:39:40    Setting display options.
2014-02-13 07:39:40    CRender::InitDeviceUsing 32bit mode.
2014-02-13 07:39:40    CRender::InitDeviceUsing vsync 0.
2014
-02-13 07:39:40    CRender::InitDeviceUsing 24bit depth buffer with 8 bit stencil.
2014-02-13 07:39:40    CRender::InitDeviceHardwareTnL Enabled.  
2014-02-13 07:39:40    Using hardware vertex shaders
2014-02-13 07:39:40    Initializing render system.
2014-02-13 07:39:40    Trilinear Mipmapping available.
2014-02-13 07:39:40    Vertex Shader Version3.0 
2014
-02-13 07:39:40    Pixel Shader Version3.0 
2014
-02-13 07:39:40    RenderEffects\SPL/Lit.fxo is using TechniqueLit_DX6_FF_PS0 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionOldDetailSingle.fxo is using TechniqueDetailSingle_DX6_VS1_PS0 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionOldDetailPalette.fxo is using TechniqueDetailPalette_DX6_VS1_PS0 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionC1.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionCG1.fxo is using TechniqueRegionCG1_DX6_VS1_PS0_1Pass 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionCE1.fxo is using TechniqueRegionCE1_DX9_VS1_PS20 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionCB1.fxo is using TechniqueRegionCB1_DX8_VS1_PS14 
2014
-02-13 07:39:40    RenderEffects\SPL/RegionCBS1.fxo is using TechniqueRegionCBS1_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionCBSG1.fxo is using TechniqueRegionCBSG1_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionCBSGE1.fxo is using TechniqueRegionCBSGE1_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionC1_2UV.fxo is using TechniqueRegionC1_2UV_DX6_VS1_PS0 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionCB1_2UV.fxo is using TechniqueRegionCB1_2UV_DX8_VS1_PS14 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionCBSG1_2UV.fxo is using TechniqueRegionCBSG1_2UV_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionTerrain.fxo is using TechniqueRegionTerrain_DX8_VS1_PS11 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionLava.fxo is using TechniqueRegionLava_DX8_VS1_PS14 
2014
-02-13 07:39:41    RenderEffects\SPL/RegionLava2.fxo is using TechniqueRegionLava2_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/SModelC1.fxo is using TechniqueSModelC1Prelit_DX6_VS1_PS0 
2014
-02-13 07:39:41    RenderEffects\SPL/SModelCG1.fxo is using TechniqueSModelCG1Prelit_DX6_VS1_PS0_1Pass 
2014
-02-13 07:39:41    RenderEffects\SPL/SModelCE1.fxo is using TechniqueSModelCE1Prelit_DX9_VS1_PS20 
2014
-02-13 07:39:41    RenderEffects\SPL/SModelCB1.fxo is using TechniqueSModelCB1Prelit_DX8_VS1_PS14 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelCBS1.fxo is using TechniqueSModelCBS1Prelit_DX9_VS1_PS20 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelCBSG1.fxo is using TechniqueSModelCBSG1Prelit_DX9_VS1_PS20 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelCBSGE1.fxo is using TechniqueSModelCBSGE1Prelit_DX9_VS1_PS20 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelC1_2UV.fxo is using TechniqueSModelC1_2UVPrelit_DX6_VS1_PS0 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelCB1_2UV.fxo is using TechniqueSModelCB1_2UVPrelit_DX8_VS1_PS14 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelCBSG1_2UV.fxo is using TechniqueSModelCBSG1_2UVPrelit_DX9_VS1_PS20 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelLava.fxo is using TechniqueSModelLavaPrelit_DX8_VS1_PS14 
2014
-02-13 07:39:42    RenderEffects\SPL/SModelLava2.fxo is using TechniqueSModelLava2Prelit_DX9_VS1_PS20 
2014
-02-13 07:39:42    RenderEffects\SPL/SkinMeshC1.fxo is using TechniqueSkinMeshC1_DX6_VS1_PS0 
2014
-02-13 07:39:42    RenderEffects\SPL/SkinMeshCG1.fxo is using TechniqueSkinMeshCG1_DX6_VS1_PS0 
2014
-02-13 07:39:43    RenderEffects\SPL/SkinMeshCE1.fxo is using TechniqueSkinMeshCE1_DX9_VS2_PS20 
2014
-02-13 07:39:43    RenderEffects\SPL/SkinMeshCB1.fxo is using TechniqueSkinMeshCB1_DX8_VS1_PS14 
2014
-02-13 07:39:43    RenderEffects\SPL/SkinMeshCBS1.fxo is using TechniqueSkinMeshCBS1_DX9_VS2_PS20 
2014
-02-13 07:39:43    RenderEffects\SPL/SkinMeshCBSG1.fxo is using TechniqueSkinMeshCBSG1_DX9_VS2_PS20 
2014
-02-13 07:39:43    RenderEffects\SPL/SkinMeshCBSGE1.fxo is using TechniqueSkinMeshCBSGE1_DX9_VS2_PS20 
2014
-02-13 07:39:44    RenderEffects\SPL/SkinMeshLava.fxo is using TechniqueSkinMeshLava_DX9_VS2_PS14 
2014
-02-13 07:39:44    RenderEffects\SPL/SkinMeshLava2.fxo is using TechniqueSkinMeshLava2_DX9_VS2_PS20 
2014
-02-13 07:39:44    RenderEffects\SPL/SkinMeshOld.fxo is using TechniqueSkinMeshOld_DX6_VS1_PS0 
2014
-02-13 07:39:44    RenderEffects\SPL/SkinMeshLuclin.fxo is using TechniqueSkinMeshLuclin_DX8_VS1_PS11 
2014
-02-13 07:39:44    RenderEffects\SPL/SkinMeshLuclinT1.fxo is using TechniqueSkinMeshLuclinT1_DX6_VS1_PS0_1Pass 
2014
-02-13 07:39:44    RenderEffects\SPL/RegionOldA.fxo is using TechniqueRegionOldA_DX6_VS1_PS0 
2014
-02-13 07:39:44    RenderEffects\SPL/RegionWater.fxo is using TechniqueRegionWater_DX9_VS1_PS20 
2014
-02-13 07:39:44    RenderEffects\SPL/RegionWaterFall.fxo is using TechniqueRegionWaterFall_DX8_VS1_PS11 
2014
-02-13 07:39:44    RenderEffects\SPL/RegionLavaH.fxo is using TechniqueRegionLava_DX9_VS1_PS20 
2014
-02-13 07:39:44    RenderEffects\SPL/SModelWater.fxo is using TechniqueSModelWater_DX9_VS1_PS20 
2014
-02-13 07:39:45    RenderEffects\SPL/SkinMeshWater.fxo is using TechniqueSkinMeshCBSGE1_DX9_VS2_PS20 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Basic.fxo is using TechniqueRegionBasic_DX6_VS1_PS0 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Blend.fxo is using TechniqueRegionBlnd_DX8_VS1_PS20 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_BlendNoBump.fxo is using TechniqueRegionBlndNoBump_DX8_VS1_PS11 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Full.fxo is using TechniqueRegionFull_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Full_2UV.fxo is using TechniqueRegionFull2UV_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Bump.fxo is using TechniqueRegionBump_DX8_VS1_PS11 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_Bump_2UV.fxo is using TechniqueRegionBump2UV_DX8_VS1_PS11 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_SB.fxo is using TechniqueRegionSB_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_SB_2UV.fxo is using TechniqueRegionSB2UV_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_GB.fxo is using TechniqueRegionGB_DX8_VS1_PS11_NoGlow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_GB_2UV.fxo is using TechniqueRegionGB2UV_DX8_VS1_PS11_NoGlow 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_RB.fxo is using TechniqueRegionRB_DX8_VS1_PS14 
2014
-02-13 07:39:45    RenderEffects\SPL/Region_RB_2UV.fxo is using TechniqueRegionRB2UV_DX8_VS1_PS14 
2014
-02-13 07:39:45    RenderEffects\SPL/SModel_Basic.fxo is using TechniqueSModelBasic_DX6_VS1_PS0 
2014
-02-13 07:39:45    RenderEffects\SPL/SModel_Blend.fxo is using TechniqueSModelBlnd_DX8_VS1_PS20 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_BlendNoBump.fxo is using TechniqueSModelBlndNoBump_DX8_VS1_PS11 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_Full.fxo is using TechniqueSModelFull_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_Full_2UV.fxo is using TechniqueSModelFull2UV_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_Bump.fxo is using TechniqueSModelBump_DX8_VS1_PS11 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_Bump_2UV.fxo is using TechniqueSModelBump2UV_DX8_VS1_PS11 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_SB.fxo is using TechniqueSModelSB_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_SB_2UV.fxo is using TechniqueSModelSB2UV_DX8_VS1_PS14_Norm_Pow 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_GB.fxo is using TechniqueSModelGB_DX8_VS1_PS11 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_GB_2UV.fxo is using TechniqueSModelGB2UV_DX8_VS1_PS11_NoGlow 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_RB.fxo is using TechniqueSModelRB_DX8_VS1_PS14 
2014
-02-13 07:39:46    RenderEffects\SPL/SModel_RB_2UV.fxo is using TechniqueSModelRB2UV_DX8_VS1_PS14 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_Bump3Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_3Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_Bump2Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_2Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_Bump1Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_1Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\SPL/Terrain_NoDetail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_Base.fxo is using TechniqueTerrainBase_DX6_VS1_PS0 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using TechniqueTerrainLightB3SVS1_DX9_VS1_PS20 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using TechniqueTerrainLightB2SVS1_DX9_VS1_PS20 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using TechniqueTerrainLightB1SVS1_DX9_VS1_PS20 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_LightVS1.fxo is using TechniqueTerrainLightVS1_DX9_VS1_PS20 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using TechniqueTerrainTextureD3SC1T_DX8_VS1_PS14 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using TechniqueTerrainTextureD2SC1T_DX8_VS1_PS11 
2014
-02-13 07:39:46    RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using TechniqueTerrainTextureD1SC1T_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/Terrain_TextureC1T.fxo is using TechniqueTerrainTextureC1T_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_Base.fxo is using TechniqueRegionBase_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_BaseB.fxo is using TechniqueRegionBaseB_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_BaseG.fxo is using TechniqueRegionBaseG_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_BaseGA.fxo is using TechniqueRegionBaseGA_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_BaseGB.fxo is using TechniqueRegionBaseGB_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_Light1.fxo is using TechniqueRegionLight1_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_LightB1.fxo is using TechniqueRegionLightB1_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_LightBS1.fxo is using TechniqueRegionLightBS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_LightBSF1.fxo is using TechniqueRegionLightBSF1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_LightBVS1.fxo is using TechniqueRegionLightBVS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_LightB2VS1.fxo is using TechniqueRegionLightB2VS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1.fxo is using TechniqueRegionTextureD1_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1T.fxo is using TechniqueRegionTextureD1T_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1C1.fxo is using TechniqueRegionTextureD1C1_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1C1T.fxo is using TechniqueRegionTextureD1C1T_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1C1ST.fxo is using TechniqueRegionTextureD1C1ST_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1R1.fxo is using TechniqueRegionTextureD1R1_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using TechniqueRegionTextureD1C1R1T_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using TechniqueRegionTextureD1C1SR1T_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/Region_TextureD2C1ST.fxo is using TechniqueRegionTextureD2C1ST_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_Base.fxo is using TechniqueSModelBase_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_BaseB.fxo is using TechniqueSModelBaseB_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_BaseG.fxo is using TechniqueSModelBaseG_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_BaseGA.fxo is using TechniqueSModelBaseGA_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_BaseGB.fxo is using TechniqueSModelBaseGB_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_Light1.fxo is using TechniqueSModelLight1_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_LightB1.fxo is using TechniqueSModelLightB1_DX8_VS1_PS11_Norm 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_LightBS1.fxo is using TechniqueSModelLightBS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_LightBSF1.fxo is using TechniqueSModelLightBSF1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_LightBVS1.fxo is using TechniqueSModelLightBVS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_LightB2VS1.fxo is using TechniqueSModelLightB2VS1_DX9_VS2_PS20 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1.fxo is using TechniqueSModelTextureD1_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1T.fxo is using TechniqueSModelTextureD1T_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1C1.fxo is using TechniqueSModelTextureD1C1_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1C1T.fxo is using TechniqueSModelTextureD1C1T_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using TechniqueSModelTextureD1C1ST_DX6_VS1_PS0 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1R1.fxo is using TechniqueSModelTextureD1R1_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using TechniqueSModelTextureD1C1R1T_DX8_VS1_PS11 
2014
-02-13 07:39:47    RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using TechniqueSModelTextureD1C1SR1T_DX8_VS1_PS11 
2014
-02-13 07:39:48    RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using TechniqueSModelTextureD2C1ST_DX6_VS1_PS11 
2014
-02-13 07:39:48    RenderEffects\MPL/FinalBlend.fxo is using TechniqueFinal_DX8_VS1_PS11 
2014
-02-13 07:39:48    Initializing engine internals.
2014-02-13 07:39:48    CRender::InitDevice completed successfully.
2014-02-13 07:39:48    Display options set, return code 1.
2014
-02-13 07:39:48    AutoMipMapping set to 0.
2014
-02-13 07:39:48    Camera created.
2014-02-13 07:39:48    Storing display options.
2014-02-13 07:39:48    Initializing fonts.
2014-02-13 07:39:48    Loading string tables.
2014-02-13 07:39:48    Initializing UI.
2014-02-13 07:39:48    Initializing UI manager.
2014-02-13 07:39:48    Initializing fonts.
2014-02-13 07:39:48    Parsing UI XML.
2014-02-13 07:39:50    Loading default UI resources.
2014-02-13 07:39:50    Initializing Music.
2014-02-13 07:39:50    Activating Load Screen.
2014-02-13 07:39:51    Display initialized.
2014-02-13 07:39:51    Initializing global data.
2014-02-13 07:39:51    Loading GlobalFroglok_chr
2014
-02-13 07:39:51    Loading GlobalPCFroglok_chr
2014
-02-13 07:39:52    Loading frogequip
2014
-02-13 07:39:52    Loading GlobalSKE_chr2
2014
-02-13 07:39:52    Loading GlobalDRK_chr
2014
-02-13 07:39:52    Failed to open C:\Program Files\EverQuest\GlobalDRK_chr.s3d.
2014-02-13 07:39:52    
2014
-02-13 07:39:52    Loading Global_obj
2014
-02-13 07:39:52    Loading GEquip
2014
-02-13 07:39:53    Loading GEquip8
2014
-02-13 07:39:53    Loading GEquip2
2014
-02-13 07:39:54    Loading grass
2014
-02-13 07:39:54    Loading GEquip4
2014
-02-13 07:39:54    Loading GEquip3
2014
-02-13 07:39:54    Loading loyequip
2014
-02-13 07:39:54    Loading ldonequip
2014
-02-13 07:39:54    Loading gatesequip
2014
-02-13 07:39:56    Check 1sa0x8742a7e0
2014
-02-13 07:39:56    
2014
-02-13 07:39:56    Check 1x0x9e15bc94
2014
-02-13 07:39:56    
2014
-02-13 07:39:56    Loading globalKEM_chr2
2014
-02-13 07:39:56    Loading globalKEM_chr
2014
-02-13 07:39:57    Loading VEquip
2014
-02-13 07:39:57    Loading globalKEF_chr2
2014
-02-13 07:39:58    Loading globalKEF_chr
2014
-02-13 07:39:58    Loading Global5_chr2
2014
-02-13 07:39:58    Loading Global5_chr
2014
-02-13 07:39:59    Loading frog_mount_chr
2014
-02-13 07:40:08    Loading rap_chr
2014
-02-13 07:40:09    Loading skt_chr
2014
-02-13 07:40:09    Loading Global4_chr
2014
-02-13 07:40:10    Loading Global_chr
2014
-02-13 07:40:12    Loading Global17_amr
2014
-02-13 07:40:13    Loading Global18_amr
2014
-02-13 07:40:14    Loading Global19_amr
2014
-02-13 07:40:14    Loading Global20_amr
2014
-02-13 07:40:15    Loading Global21_amr
2014
-02-13 07:40:16    Loading Global22_amr
2014
-02-13 07:40:17    Loading Global23_amr
2014
-02-13 07:40:17    Loading Global2_chr
2014
-02-13 07:40:17    Loading Global3_chr
2014
-02-13 07:40:18    Loading GEquip5
2014
-02-13 07:40:18    Loading growthplane_chr
2014
-02-13 07:40:19    Loading karnor_chr
2014
-02-13 07:40:20    Initializing sky system.
2014-02-13 07:40:20    Global data initialized.
2014-02-13 07:40:20    Starting process game.
2014-02-13 07:40:20    Starting network game.
2014-02-13 07:40:20    
2014
-02-13 07:40:21    Check 1sa0x8742a7e0
2014
-02-13 07:40:21    
2014
-02-13 07:40:21    Check 1x0x9e15bc94
2014
-02-13 07:40:22    
2014
-02-13 07:40:22    Starting load.
2014-02-13 07:40:22    
2014
-02-13 07:40:22    Attempting to load clz.EQG.
2014-02-13 07:40:22    Loaded clz.EQG.
2014-02-13 07:40:22    Verifying world files.
2014-02-13 07:40:22    Loading zone specific files.
2014-02-13 07:40:22    Initializing cameras.
2014-02-13 07:40:22    Initializing lights.
2014-02-13 07:40:22    Initializing visual effects.
2014-02-13 07:40:22    Initializing target indicator.
2014-02-13 07:40:22    Initializing player path.
2014-02-13 07:40:23    Performing post-load operations.
2014-02-13 07:40:23    Initializing precipitation system.
2014-02-13 07:40:23    World initializedclz
2014
-02-13 07:40:23    load done.
2014-02-13 07:40:23    
2014
-02-13 07:40:23    Starting char select.
2014-02-13 07:40:23    
2014
-02-13 07:40:23    Clearing display buffers.
2014-02-13 07:40:23    
2014
-02-13 07:40:23    Display buffers cleared.
2014-02-13 07:40:23    
2014
-02-13 07:40:23    Initializing character select UI.
2014-02-13 07:40:23    Resetting game UI.
2014-02-13 07:40:34    Zone Connect -- -- Received MSG_ZONE_ADDRESS
2014
-02-13 07:40:34    Zone addr [66.55.145.2:26907received...
2014-02-13 07:40:34    ZONING
2014
-02-13 07:40:35    NetworkingConnection Closed [0with 0 pending bytes.
2014-02-13 07:40:35    Networkingusing port [49937].
2014-02-13 07:40:35    NetworkingConnection Established [1]
2014-02-13 07:40:35    Connected to 66.55.145.2:26907...
2014-02-13 07:40:36    
2014
-02-13 07:40:36    Zone Connect -- -- Sending MSG_EQ_ADDPLAYER
2014
-02-13 07:40:38    Zone Connect -- -- Received MSG_SEND_PC
2014
-02-13 07:40:38    Zone Connect -- -- Received MSG_EQ_ADDPLAYER
2014
-02-13 07:40:38    Received our EQPlayer from zoneMSG_EQ_NETPLAYERBUFF is next.
2014-02-13 07:40:38    Player Nissezone Dreadlands
2014
-02-13 07:40:42    MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:40:43    MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:40:50    MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:40:50    MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:04    MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:04    MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:15    MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:15    MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:18    MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:18    MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:18    MSG_TIME_STAMP received.
2014-02-13 07:41:18    
2014
-02-13 07:41:18    MSG_TIME_STAMP received. (Items inc).
2014-02-13 07:41:18    
2014
-02-13 07:41:29    Networkingconnection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
2014-02-13 07:41:29    disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (charselectDisconnectReasonOtherSideTerminated,DisconnectReasonNone
2014
-02-13 07:41:29    
2014
-02-13 07:41:29    Character is Nisse.
2014-02-13 07:41:29    
2014
-02-13 07:41:32    nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Exiting normally.
2014-02-13 07:41:32    Cleanup 1
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 4
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 5
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 6
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 7
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 8
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 9
2014
-02-13 07:41:32    
2014
-02-13 07:41:32    Cleanup 10
2014
-02-13 07:41:32    
2014
-02-13 07:41:33    Resetting UI.
2014-02-13 07:41:33    Resetting character select UI.
2014-02-13 07:41:33    Resetting game UI.
2014-02-13 07:41:33    UI Reset.
2014-02-13 07:41:35    Cleanup 11
2014
-02-13 07:41:35    
2014
-02-13 07:41:35    Picking a default resolutiondesktop is 1366 x 76832 bits
2014
-02-13 07:41:35    Ratio is 1.78
2014
-02-13 07:41:35    Resolution was capped at 1280 x 720
2014
-02-13 07:41:35    Resolution verified 1280 x 72032 bits ... diff was 1000 from 0 modes
2014
-02-13 07:41:35    Resolution selected 1280 x 72032 bits
2014
-02-13 07:41:35    CRender::InitDeviceUsing 32bit mode.
2014-02-13 07:41:35    CRender::InitDeviceUsing vsync 0.
2014
-02-13 07:41:35    CRender::InitDeviceUsing 24bit depth buffer with 8 bit stencil.
2014-02-13 07:41:35    CRender::InitDeviceHardwareTnL Enabled.  
2014-02-13 07:41:35    Using hardware vertex shaders
2014-02-13 07:41:36    Initializing render system.
2014-02-13 07:41:36    Trilinear Mipmapping available.
2014-02-13 07:41:36    Vertex Shader Version3.0 
2014
-02-13 07:41:36    Pixel Shader Version3.0 
2014
-02-13 07:41:36    Initializing engine internals.
2014-02-13 07:41:36    CRender::InitDevice completed successfully.
2014-02-13 07:41:36    Parsing INI file ./eqlsUIConfig.ini
2014
-02-13 07:41:36    INI file ./eqlsUIConfig.ini loaded
__________________
60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse
24 Ogre Warrior - Obok
9 Erudite Magician - Adisa
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