Historically on P1999, Druid, Monk, Shaman, and Necromancer are the four most popular classes. As such none of them tend to be hugely in demand because the majority of guilds already have sufficient numbers of them. After those, you have the "Holy Trinity"--Cleric, Enchanter, Warrior--in the upper end of mid-range popularity. All three are solid classes with good desirability through all ranges of the game. Next you have the classes in the lower mid-range: Bards, Magicians, Rogues. All three are useful and their numbers are limited enough that many guilds would like to have more of them. Finally, at the bottom you have Wizards, Shadow Knights, Rangers, and Paladins. The rarity of all four classes ensures a selection of guilds to choose from, but they're rare for a reason: Experience penalties or generally limited group desirability or both.
Hybrids like Rangers or Shadow Knights tend to be relatively more common during the leveling phase than they are at level 60. They tend to run out of gas and get shelved once they hit 50+ and the experience penalty really starts to kick in.
The correct answer to "what class should I play," is always, "Play what you like." This isn't a modern game, and if you're serious about reaching the level cap, you had best be trying to do it with a class you enjoy playing.
Danth
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