Thread: Game Mechanics: Proximity Aggro
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Old 02-12-2014, 12:24 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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I didn't xp at all in crush bone on live, ever. So I'll withhold comment on that zone.

However, I do know rezzes in Seb/Fear/Hate/Sky/Tov/Kael/Karnor/PoG we'd be asking a cleric if it was safe, being told when it was not safe etc to take the res. To deny this was ever the case... well how could you forget that much.

It wasn't as specific as just planar or kael mobs, (narrowing down the list) it wasn't just as specific as seb/karnor mobs... so that easily leads me to believe we can start with any factioned NPC given the variables in play.

If we have to narrow it down to planar mobs and npcs with rampage so they will function correctly... I'll even go down that far, fine.

I'm still clinging hard to factioned NPCs. Further, the post above submitted in refutal does prove NPCs had this ability:

Quote:
Originally Posted by Skydash [You must be logged in to view images. Log in or Register.]
level of hate .... in the awareness range, but hadn't done anything to really upset the creature such as damage it or heal its foe.

And the next patch:
"Fixed a bug that would cause NPCs to add too much "temporary hate" when a player would sit down in front of them."
I did sit on a Vindi kill after blowing my mana and Vindi was 30% hp and got killed being lazy on a pug raid. That I would agree was an instance of too much sitting aggro. However, being in the line of the pull and sitting... you should get smoked.

I'm very aware this makes rezzing into hostile fights harder and that functional rampage can be devastating. Sorry for that I guess.

I'd be asking Nilbog or whoever is interested in giving the NPCs a little more brains and getting rampage to work what else they need to prove this, what they are willing to do etc before they will accept what is here as something that needs to be implemented.
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