Quote:
Originally Posted by Mac Dretti
[You must be logged in to view images. Log in or Register.]
That's why the server was all time funnest when pop was high because every zone had people at all levels.
PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time.
|
MD, you don't get what happened though. Yes having a large population is great and makes for good brand new server fun, but the people who poopsocked all day and night to get ahead and then twink to literally grief every casual player off the server ruined it. 0 Repercussion to dying means a griefer can spend all fkin day ruining another plays day to where they literally cannot level and the kicker ... there was literally no reason AT ALL to fight back. Lets say you kill the asshat that has been bothering you all day long, instead of him actually losing something he respawns and within 10 minutes is back to fucking with you.
Item loot prevents this a lot. With a danger to going into a 1v5 it will be harder to completely destroy the 5 player groups game time.
I am not saying twinking is bad, I am saying there needs to be a counter to it and that is item loot.
Gustoo nailed it. If there was item loot I would literally run around with a few of my casual friends and try to kill twink griefers for some loot. Believe it or not it isn't supposed to be all about max level and poopsock raiding for pixels. This is also why EQ leveling used to be so slow and still fun. Pvp actually happened and mattered. Imagine that.
The only thing needed with item loot is deleveling fixes which would not be that hard to implement I would imagine.
Here is even a great example. I was like level 20 or so hunting in upper guk and there were two twink ogres in full crafted and other rediculous items to have at level 20. They literally messed with my group the entire 3 or 4 hours i was playing. Level 20 I am in full shit gear that probably helps me literally 0 against that shit, I might as well have been naked. We killed them say once or twice and guess what, within minutes they were back. Full gear stomping on my noob group again. That is great fun to increase population. Do you think that would have happened if we looted some of their OP gear off them? No. They would have not attacked a 2v5 group in full crafted gear to make the fight rediculously not fun. Most of the time we were not even trying to kill them but running away because
THERE WAS NO POINT IN PVPING THEM.
I really truly believe that everyone who is against item loot are the people who run around like these ogres who like to waste other peoples time with 0 reprocussions for dying. THat is not pvp and hence why I do not play at this moment.