Thread: Game Mechanics: MOBs run speed
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  #11  
Old 09-01-2010, 07:32 AM
Nightblade Nightblade is offline
Kobold


Join Date: Jul 2010
Posts: 101
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Alright, seeing as everyone has tried to be nice about it, and the point still hasn't been 'got', I'm going to be a dick for a moment.

I think it's time you read between the lines on the topic you brought up.


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WE KNOW IT'S AN ISSUE. THE CODERS KNOW IT'S AN ISSUE. MOLEHILL != MOUNTAIN.


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It's nowhere near gamebreaking, as it's been stated before. People are still leveling, druids are still kiting, necros are still fearing. Fact is, it's not as big of a deal as you're making it out to be. If it were, it would be a bigger topic for discussion with the developers when in truth, it's pretty fucking low on the totem pole.

If snare were making shit run faster, then I might give a hearty yo-ho and a chuckle and see what the developers say about how it all went bad in the first place.

Now, let's recount the lessons of the day.

TL;DR 1 : L2Search function.

TL;DR 2 : Deal with it. You're bitching about something that many more people have, over a longer period of time, in a lot better ways, with a whole slew of facts other than "I played on live and was a guide". Provide factual data, not cockpumping boasts.


/soapbox off

Edit: lol@dictionary.com reference. The crow calls the raven black.
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Last edited by Nightblade; 09-01-2010 at 07:36 AM..