Build some new expansions that extend the existing world but retain the classic progression feel. Like:
Vengeance of the Vah Shir
For example, use Kerra Isle as a staging point for a kickass warrior clan of Kerrans (the Vah Shir, which enslave the traditional Kerrans) that are player playable, bent on the complete destruction of both good/bad Erudites and domination of all Norrath. Hated by all, lots of possibilities for GM events and scripted invasions like the Ring War. Use existing zones and link to Kerra and places in Odus to expand the map there and get more people into the W part of the world!
Rise of the Frogloks
Again, player playable race kicks the Trolls out of Grobb and takes over CT as a citadel for a Boss, turning it into a high end zone ala revamped CT except with frogs versus lizards. Lizards are exterminated. Alliances are made with good races against the evils, driving the Trolls into RM and LR. Again, re-vitalizes the S part of Antonica.
Plane of Knowledge
Turn the Plane into a high end raid zone reachable by spell, retain the books but need to fight to the stones and kill a boss level mob that guards them. Make a loot table thats pretty decent in and of itself. Enables access to Planes etc. via stones, would be cool multi-part raid that obviates the need to flagging as a barrier to entry - if you can kill the guard you get to zone into the plane. Guard difficulty increases with attractiveness of the destination.
A little imagination combined with creative linking of Luclin+ zones would make for some super cool Classic feel play!
Regards,
Mg
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