Quote:
Originally Posted by arsenalpow
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Don't believe I was levved at that moment. Like I originally stated they only bugged out when they weren't fully reset back at the spawn point. I'm relatively sure that's the root of this bug.
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If you run up ramp and FD around corner, pathing bugs all out. This is not related to the pathing changes. But I did figure out the issue and have those kind of flops working now on my test server. The other pathing issues have revealed a bug in the pathing code I think. It could be the root cause of the problems. Working on it as quick as I can. I got like 10 different styles of pulls I am testing with. Its not so much fun thus far. But I am getting it worked out. I think I found one of the big cpu hogs with pathing too, so working on getting code optimized. Hate to pull an soe, and force ae groups to stop because it uses too much cpu. =P
Haynar