Quote:
Originally Posted by Aeolwind
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Things aren't 'added' like Luclin UI's. We can't disable them in the client, yet. As soon as we are able to however, they'll disappear and be a footnote in the patch notes. =)
This project is not about convenience, or catering to the lowest common denominator. It is recreating the database & server side as closely to classic as can be achieved.
So yes, if a current function is useful, yet not classic. It will be scrutinized at some point. And destroyed.
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I haven't looked at the code personally myself, I just figured if the map opening could be hooked and disabled as it is the UI itself could be
[You must be logged in to view images. Log in or Register.] (found out about the map due to my habbit from live of opening it lol, I have since unbound those keys, but already broken myself of the habbit of even trying to open it).
And my mistake, I thought the project was more about the original experience than an exact duplication. I'll keep that in mind. I hope when my monk gets to 60 they are as OP as they were pre luclin nerf at tanking better than warriors on trash hehe!
Quote:
Originally Posted by Naerron
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I have to disagree with the OP on all of the issues he raised. All of them make the game easier, and I think the quintessential thing that was trying to be preserved was the distinct difficulty of the game. And on that front every little piece matters. Besides /corpsedrag let you not only auto drag multiple bodies it also then let you click on and /corpse more,
So one rogue could drag like 5 people at once EASILY. So that's just one example but you can start to see how seemingly irrelevant features do actually make or break the game
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I disagree with them making the game easier. I don't really consider typing /consent a difficulty factor in the least regard. And just to note, I routinely drug 4+ corpses when I did guild CRs, before /corpsedrag. It was not all that difficult to make a couple hotkeys that did /target, then /corpse. Most I ever did was 7, but that one did require me to pause every few feet to let it cycle through all the corpses. And as I said, if it's a single corpse, you can bind /corpse to other movement keys and barely need to use /corpse yourself.
If the /corpse didn't seem to have such a short range and feel so laggy on this server it would not be as big of a deal to me. I could be misremembering the range, but I swear it's only about 60% of the distance that it was on Live.