Classic EQ feels like both a game and a chat room (but not the creepy AOL kind with Chris Hansen lurking around). I don't think any other game was structured in such a way to have lots of downtime where it's easy to shoot the breeze with some cool people - let's be honest shit would get pretty tedious if this wasn't the case, and I doubt it was even intentional. Add this to very defined class roles and only a few classes actually being able to solo efficiently past a certain level and you primarily have a game that puts focus on community, and I think that's what made EQ..the community..the good, the bad, and the ugly.
Quote:
Originally Posted by Skittlez
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Just because you have good gear doesn't mean you aren't gonna get fucked.
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