Found the problem if you are too high in the tunnel. There are z checks to find path nodes near you. If you are too high, it doesnt find them and it skips pathing and runs right to you. Working on a fix for that. Snared mobs and skipping, what a mess, like Yeti caves. Working on how an AE pull would go, and adjusting stuff. That was a big diff in my testing, i didnt have lev on.
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